Harmonized World Soil Database v 1.2. This is the result of a. Download: Download viewer & data Download data. Global Terrain Slope and Aspect Data.
Nexus requirements
Mod name | Notes |
---|---|
Immersive Fallen Trees SSE |
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
- Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Jurassic4LIFE and MPankey for Immersive Fallen Trees SSE
Donation Points system
This mod is not opted-in to receive Donation Points
Version 1.2
- Added Immersive Fallen Trees as a masterfile, meaning that barring weirdness, this mod will ALWAYS be in the correct load order position.
Version 1.1
Although any random Material can be used with a Landscape Actor, the Material system inside Unreal Engine 4 (UE4) does provide some special Landscape specific material nodes that can help improve the textures for your Landscape. In the following document, we will be taking an in-depth look at these nodes, how they function, and how you can use them in your Landscapes materials.
You modify Materials for use with Landscapes the same way you modify other Materials, in the Material Editor.
Layer Weights and Ordering
Landscapes use weight blending rather than alpha blending, so the blend factors for all layers at any location will add up to 1.0. Alpha blending is useful because it is not order dependant, so you can paint any layer at any time. Additionally, the alpha layer weight is increased while other existing layer weights are decreased.
A disadvantage to using alpha blending is that when one layer is painted to 100%, the weight value for all other layers will be 0%. This is evident when using the Paint tool to remove a layer already at 100%. Because the other layers are at 0%, the tool has nothing to replace the 100% layer you are removing, so it appears as if the layer was not changed.
Landscape Specific Material Nodes
Inside of the Material editor, you will find that there are six special nodes that can be used with the Landscape system. You can find all the nodes in the Palette menu under the Landscape category.
Landscape Layer Blend Node
The LandscapeLayerBlend node enables you to blend together multiple Textures or Material networks so that they can be used as Landscape layers. The LandscapeLayerBlend uses an array to store information about the Landscape layers. To add layers to this array, select the plus sign icon.
When you add multiple layers to the LandscapeLayerBlend node, the Layer Names populate in the LandscapeLayerBlend node.
Number | Property | Description | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Number | Item | Description | |||||||||||||||
Below is an example of the properties of the Landscape Layer Blend node for all the layers being blended together. Make sure to note how the Soil layer has its blend mode set to LB_AlphaBlend while the other layers have theirs set to LB_HeightBlend. This is to stop the issue mentioned above (having black spots where layers meet) from happening. If you need to delete a layer, click the drop-down arrow to the right of the layer's element number to open the menu, and select Delete. Landscape Layer Coords NodeThe LandscapeLayerCoords node generates UV coordinates that can be used to map Material networks to Landscape terrains.
|